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A woman shoots her husband. Then she holds him under water for over 5 minutes. Finally, she hangs him. But 5 minutes later they both go out together and enjoy a wonderful dinner together. How can this be?

(You will find the solution at the bottom of the page you are waiting for)

 

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Dodgy Dice

Can you tell the difference between these five dice? No? Well neither will your friends when you play dice games with them! They all look the same yet they're all different. One is weighted to throw six, another has 2 ones, the third has only high numbers, the fourth has only low numbers, and the last is normal.
These resin-cast dice have been doctored with hidden inserts or altered numbers to make them ideal for magicians and tricksters. On this page you can find out more about the different types of dodgy dice. To find out about prices and the different packs available click here.

 

DODGY DICE EXPLAINED

loaded    high and low thrower    twice dice    regular    how to tell them apart    Vincent's Formula

HOLD THE CURSOR OVER A DIE TO SEE THE OTHER SIDE

loaded 6Loaded Dice: These contain a hidden weight at the opposite side to the number required. When rolled, the die is likely to settle with the weight at the lowest point, therefore the desired number will be uppermost. Success rate depends on how hard you throw it and the friction of the rolling surface. Judge the strength of throw to avoid the die being abruptly stopped by an obstacle. Avoid playing on a smooth, shiny surface where the die may slide rather than roll. These are heavily loaded dice. Once you are familiar with their behaviour, it is possible to throw the desired number up to 90% of the time. For more information on the mathematics of loading dice than you could possibly want, see Vincent's formula at the bottom of this page.
high thrower turned overlow thrower, turned overHigh and Low Thrower: The high thrower always throws a high number because it only has 4s, 5s and 6s on it. The duplicated numbers are on opposite sides to each other, and since only 3 sides of a cube can be seen at any one time, the die will appear normal whichever angle it is viewed from. The Low Thrower is its complement. This one always throws a low number because it only has 1s, 2s and 3s on it.
The person throwing the high thrower will always beat someone using the low thrower. It's not difficult to work out why, but you will be amazed how seldom the deception is spotted. Most dodgy dice combinations have an element of probability, but this pair guarantees 100% success.
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double sixer, turned overTwice Dice: Each of these dice has had one number on it replaced by another, for example the double fiver has an extra 5 instead of a 2. The extra number is always on the opposite face to its double, so they are never visible at the same time. Only a close examination will give the game away.
This small change makes a huge difference. Obviously, these dice can double your chances of throwing any particular number, but more than that, you can quite precisely control the advantage you have over your opponent in some dice games. Supposing the object of the game is to move your counters round a board as fast as possible, accordi
ng to the throws of the dice. Say your opponent has an ordinary die with 21 spots and you use the double fours which has 22. You have a 4.76% advantage over him. If you use the regular die and give him the double twoer (18 spots), it goes up to 16.66%. Want a bigger advantage? Throw for throw, the double sixer will lose to the double oner only one throw in six. How about reducing his chances to zero by letting him use the double oner for a game where you need a six to start?!
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regular, turned overRegular: In some ways, this is the most important one of all, a normal honest die. The sort of die you can leave lying about, let other people use, because it's nothing special, just a regular die. It just happens to look identical to the Dodgy Dice in your pocket.... Lull your victim into a false sense of security, then strike like a cobra.
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How you can tell them apart: Don't worry if your dodgy dice get mixed up. Wobble loaded dice in the palm of your hand to distinguish them from regular dice. If it's loaded, one face will consistently remain uppermost. Twice dice and high and low throwers can be recognised by examining the number of spots.
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Vincent's Formula: My contribution to the noble art of dice-loading
You probably imagine the life of a dodgy dice manufacturer is filled with adventures in Las Vegas and fighting off backgammon groupies. Whilst I will neither confirm nor deny that impression, I would like you to consider the other side of the job, the research, the experimentation, the striving for perfection.....
It was January in the Highlands, a time for sitting by the fire and thinking. I'd been intermittently working on the design for a new type of loaded die, one I hope to introduce to this website soon. Design constraints meant that I wouldn't be able to use as dense a loading material as I usually do (lead), so it was necessary to optimise the other aspects affecting the bias : thickness of walls, lightness of walls, and depth of loading. I'd made good progress on the first two, and now I was considering the third. Common sense and a bit of experimentation would get me pretty close to the ideal depth, but the difference might well mean one or two percent less bias, and it was precisely this untapped potential that I was looking for. So I dug out an old notebook and a pencil and threw another log on the fire. And I thought to myself....
Imagine a hollow die. It's centre of gravity (CoG) is at the centre of its volume. Add a little weighting material to the bottom of the hollow and the CoG lowers. As you add more material, the CoG descends until you overfill it and the CoG begins to rise. The optimum depth is when the CoG coincides with the top surface of the loading material. The actual depth will depend upon the size of the die, the thickness of the walls, and the relative densities o
f the dice material and the loading material. I wondered if this was enough information to create a universal dice loading formula, one which would give the optimum loading depth for a die of any given size, wall thickness and materials.
It seemed to me that the key was the fact that at this optimum depth, the distance from the centre, of both the CoG and the surface of the loading, would be equal. Surely there were two ways I could calculate the position of the CoG, one by the sum of moments and the other by volume, and the bridge between the two was the fact that the CoG and the loading surface coincided at the depth I wanted to know. I sharpened my pencil and threw another log on the fire.

1. The SUM of the moments on each side of the CoG are equal, ie if you break the dice down into sections, for each of which you can calculate the position of CoG and the mass, then


 

 

2. If you consider a hollow loaded dice as being composed of just 2 parts, the shell and the loading material, then when the loading is negligibly heavy, the CoG of the dice approaches that of the shell, ie the centre of the dice. When the shell is negligibly heavy, the dice's CoG approaches the CoG of the loading material. In other words the dice's CoG will move between the CoG of the shell and the CoG of the loading depending on the relative masses of the shell and the loading. In fact in inverse proportion.

Both equations, 1 and 2, can be expressed in terms of "s", "w" and "r" (size of side, thickness of wall, relative density), therefore I had 2 ways of expressing the position of the CoG, call it "d" for depth, and at optimum loading point, they were equal. Surely some simple maths would resolve out into a formula with d on one side and the other variables on the other. I dusted down my school algebra, sharpened my pencil, and threw another log on the fire.
As the days passed, it would be hard to say if I consumed more wood on the fire or in pencils. Quadratic equations came and went, hopes were raised then dashed, the equation would not be resolved in terms of d. I quickly found several practical methods of calculating it by "homing in" on the optimum depth. Here's one:

First calculate the actual relative density (= weight of dice material divided by weight of a similar volume of loading material), compare it to the theoretical relative density given by an estimated depth according to the formula

then adjust “d” and repeat until they match to 2 decimal places.

I could have stopped then, I had a practical and accurate solution to my problem, lots of other work needed my attention, my supply of pencils wasn't infinite, I wasn't even sure if the 2 "different" methods I was using to calculate the CoG weren't really 2 sides of the same coin, yet I couldn't leave it alone. I was convinced that there was a way of expressing it which would give the answer with one calculation. I soldiered on. Fran, my long suffering partner, became an algebra widow. I would wake in the night, jump from the bed with "Eureka" on my lips, only to be cruelly crushed yet again by remorseless mathematical logic.
Then, after 3 weeks, just as I was despairing of ever seeing the sun again, I had a breakthrough. A brainwave. Eureka (again). I reviewed my notebooks, organised my thoughts, summarised my workings, sharpened my pencil one last time, put everything in writing, then posted it to my nephew Vincent. The one with the degree in mathematics.
I received a reply by return of post. What I'd failed to do in 3 obsessive weeks he'd achieved whilst watching something called Holby City. I'm not familiar with that particular TV show but I presume it must be a saga of epic length. He included his workings, which were all very clear up to the phrase "gradient of the function," and then my head began to hurt. He was tactfully vague about my own efforts. Suffice it to say that he'd done the job, I got my life back, and henceforth the universal dice loading calculation shall be known as "Vincent's Formula." I reproduce it below as my contribution to the sum total knowledge of humankind, and proof that there's more to being a loaded dice manufacturer than just immense riches and fame.

Vincent's Formula
(the universal dice loading formula)

(Please note that the symbol "d" has a different meaning in this formula than in earlier ones)

 

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Loading Page Puzzle: A woman shoots her husband. Then she holds him under water for over 5 minutes. Finally, she hangs him.
But 5 minutes later they both go out together and enjoy a wonderful dinner together. How can this be?

Solution: The woman was a photographer. She shot a picture of her husband, developed it, and hung it up to dry.